Geek Revolt

Resistance 3 Review

Let me start this off by saying that I was never a fan of the Resistance series. Resistance 1 and 2 were games that I could only get about 2/3 of the way through because the campaigns seemed to drag on forever, and it felt like you were performing the same mundane task over and over. That being said, Resistance 3 has made me a huge fan of the series. It’s unfortunate that this will be the last one from Insomniac because they finally perfected the Resistance formula.

You begin the game as Joseph Capelli. Resistance fans will remember him as the man who killed Nathan Hale at the end of the previous game. Capelli is currently living underground with his family and a small group of other humans. Unfortunately, the Chimera attack and then in true video game fashion, you go off to stop the enemy pretty much single-handedly. The main goal of Resistance 3 is to go to New York to close the worm hole that opened up at the end of the second game.

When the game begins, Resistance 3 does a great job of showing you the ropes early on. The tutorial part of the game only lasts for a couple of minutes but it tells you everything you need to know about the weapons. Each weapon has a primary fire that is just a standard shot. Things get interesting when you get to the secondary fire. For a weapon like the Bullseye, you can “tag” enemies so once they are tagged, you can aim the gun anywhere and the bullets will hit them no matter what. Other weapons such as the Magnum embed a bullet into the enemy and then with the secondary fire  it will explode. My favorite secondary fire would have to be the Atomizer. It shoots a well and then anything that gets close to the well is caught in a field of electricity and eventually killed.

It’s easy to say that the weapons make the game in Resistance 3. Once you acquire a weapon, it will always stay there so you don’t have to worry about only having 2 weapons at a time. This essentially means that you can go about any Chimeran assault the way you want to. If you would like to sit back and use the Deadeye (sniper rifle) and pick people from afar, you can do that. Want to hide behind cover and use the Auger (a weapon that shoots through walls) you can do that. Don’t want to take your time, pull out the Wildfire (rocket launcher) and unleash a barrage of rockets that kills everything in its path. As if that isn’t enough, each weapon can be upgraded twice. This is done in the same vain as Insomniac’s other franchise, Ratchet and Clank. All you have to do is inflict a set amount of damage with each weapon and it will upgrade. This will give it more power ups such as better zoom, stronger bullets, more grenades etc., etc. The upgrades make the possibilities endless when it comes to the different strategies that you can use during ambushes. And trust me, there will be a lot.

Throughout the 5-6 hour campaign, you will find yourself being stuck in a confined space as the enemy just sends wave after wave of soldiers after you. It isn’t to say that this is a bad thing because it does keep the campaign from being too mundane. At certain times you will be on a boat using close quarters to kill everything, then you’ll be in a building trying to fight off tons of enemies and you’ll then be on a train shooting down vehicular units. With these parts added in, I never found myself getting bored at anytime which is something that does happen quite often in other first person shooters.

When you aren’t stuck in a confined space, you will find yourself going from environments such as a cave where you are trying to hunt down “Satan” to a prison where you try to defend against other inmates and lastly, a snow-covered New York that is barely recognizable from all the Chimeran technology there.

Another area in which Resistance 3 succeeds is with the Chimeran enemies. You will fight Grim who are essentially fast zombies, Leechers who are Grim that will explode when they are close and Longlegs who can jump extremely far and are super fast are just some of the types of standard enemies. When it comes to the boss type enemies, you will not be disappointed. The Widowmaker was always a favorite of mine to kill because they are giant enemies who you have to kill by shooting weak spots in stages. Since they are so big, as soon as you start shooting them, it will either ram you or shoot venom. When you get stuck in a tight space with one of the Brawlers, it’s basically a run and gun type affair because he is physical based and if you try to hide behind a wall, he will smash down that wall. It’s so great to see such inventive enemies in a game that features such inventive weapons as well.

Now, where it succeeds with the Chimeran enemies, it fails with the human ones. About half way through the game, you will run into a group of humans who start to attack you. Now, I know that if you don’t fight back, you will die but it just seemed wrong killing a couple hundred people when the beginning of the game tells you that 90% of the earth’s population was gone. It’s especially disheartening that the first weapon you get to kill the humans (aside from the sledgehammer) is the Mutator. When this gun shoots, it latches onto the humans causing huge pustules to form on their body and then it kills them. It just seemed wrong to be doing that to fellow human beings. Don’t get me wrong, when you are stuck in that prison with just a sledgehammer to defend yourself before you get any guns, it really gives you a sense of satisfaction when you end up surviving.

Really, the only problem I had with the campaign was the ending. Without any boss fight and no true big bad throughout the game, it just isn’t satisfying. I was really disappointed when the credits began to pop up because I thought the game could have used another level. Especially when the game is only about 5 hours on normal, they could’ve easily added something at the end to give you that feeling of accomplishment. Unfortunately they didn’t so I am left with what is a bad dessert at the end of a great meal.

Now comes the multiplayer. First off, do not buy Resistance 3 used. They have employed the online pass so this means that online multiplayer and online co-op are out of the question so just make sure to buy it brand new. Secondly, I played the online multiplayer for about 2 hours and I can say that it was a mess.

Every match I played was extremely laggy to the point of it being unplayable. I did check my connection and played other games and they were fine so it was the game and not me. The game types included are all the same as other games such as Call of Duty or Halo with nothing new added. Since they reduced the amount of players that can take part in the match, the maps are very small and look very uninspired. Hopefully they either fix up some of the maps or release better ones down the road. It was just disappointing to experience a lackluster multiplayer after playing such an amazing single player. Hopefully Insomniac releases an update somewhere down the road that addresses all the issues.

All in all, Resistance 3 is a game with an amazing campaign (which you can play offline co-op or online co-op) and a disappointing multiplayer. I still highly recommend you pick Resistance 3 up because it is a great PS3 exclusive and something that will easily hold you over until Uncharted 3 comes out.

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I'm DeShaun Zollicoffer, and I approve this message/bio. "26-years-old, Proud Northeast Ohioan, a Gamer Without Loyalties, an Equal Opportunity Offender, Apple Evangelist, Apple Hater, Music Lover, Anime Junkie, Little Monster, Frequent Flyer, Dexter Fanatic, Title Case Addict, and Geek Revolt's Founder and Editorial Director."
  • http://www.kefq900.com kef q900

    I can’t believe this is only 5 hours long…tough to justify paying $60 for a 5 hour game. Especially if the multiplayer’s lacking.

    • http://www.geekrevolt.com/ DeShaun Zollicoffer

      Yeah, Jason seemed to enjoyed it, but I understand why someone would have a hard time paying $60 for a short game with bad multiplayer. Still, it might get better :)

  • blind sally

    “Now, where it succeeds with the Chimeran enemies, it fails with the human ones.”

    I disagree.  While it may have been an awful experience having to fight them, it made sense thematically.  The influences from Cormac McCarthy’s The Road are obvious, and having to fight humans despite having bigger problems (ie. survival, the Chimera) makes a lot of sense.  That you feel disheartened while you slaughter them by the masses doesn’t mean that Insomniac has failed.  No, it means they have succeeded.  You /should/ hesitate.  You /should/ feel uncomfortable.  Even if the Wardens are the scum of the Earth, having to kill them is a dirty business (especially, as you said, while utilizing the Mutator).

  • http://www.facebook.com/profile.php?id=150201114 Camara Wilson

    yeah i like the human encounters, they killed malikov and i made em pay…lol…tbh this was a better focused campaign, capelli and the radio broadcast was awesome