It’s been quite awhile since Vigil’s original Darksiders game. Little by little we’ve been teased with hopes of a sequel. Then the sequel was officially announced and all sorts of news came out. The questions on everyone’s minds were: What the game would be like? Who would the main character be? Are there any new additions to gameplay. Finally on August 14, 2012 we would get to see for ourselves.
There have been many mixed feelings about the game so before we have a review posted I’d just like to talk about some of the improvements and some issues the game has.
Lets start with the new character, Death. He is very different from war in every possible way. He fights different, acts different, and looks completely different. Death is very agile and ferocious in his combat and traversal of his surroundings. This is a great improvement! The game feels like a well polished action game on par with the God of War or Devil May Cry series.
The addition of a skill tree system serves to give the game its RPG element. This is a welcome addition to the game as it makes you feel like you are tailoring Death to your play style. Each time you level up you’re awarded skill points to spend in the skill tree. There are only 2 trees, but they give enough in terms of spells and upgrades to keep you satisfied no matter which path you choose.
Now let me say a few words about the loot system. This is where the game truly shines. I really feel that many players have not taken into account how well the creators of the game have done this. The loot system works perfectly! It provides you with an excellent blend of customizing your characters looks as well as attributes. Every piece of loot is valuable whether it is something that would make your character stronger, something to sell, or even sacrificing it to make a possessed weapon stronger (I’ll let the review cover that). Enemies, chests, and environmental objects will throw gilt (in game currency), boots, armor, bracers, talismans, and a variety of primary and secondary weapons for you to do what you will with. The best thing is the loot dropped, is related to your level, so you never receive anything that is completely worthless. I’ve gone back to areas to do side quest and the loot is just as good as the area I came from. Companies making looting games really need to look at this game as a template for how its done. (side note: if Diablo 3 would have had this loot system I would have played it more than once)
Next! The world. The world in this game is enormous compared to its counter part. This time around the journey feels much more epic. There are so many environments and the art is absolutely gorgeous. I can’t stress that enough. From a graphical stand point, I’ve heard various things. PC obviously looks the best whereas the console version looks pretty standard and wont win awards on its looks (Still the art concepts are spectacular). I’ve seen the game on PS3 and PC. I thoroughly enjoy the PC experience.
Glitches. Unfortunately there are many technical issues with the game on all three platforms. This is the biggest disappointment. Even though these glitches exist it should by no means steer anyone away from enjoying this adventure. I hear that Vigil is working hard to put patches out (Still, I miss the days when games were just ready to be released, instead of all the maintenance they need now.).
Finally, the story. The story is somewhat less interesting this time around. Each hub is composed of so many dungeons and quests that the only time you really get a good feel for the overall story, is when going from one main area to another. The story in between quests feels like filler. I think the filler story elements help get the player acquainted with the universe Vigil has created, but I would have rather had more main plot points.
Make sure to give this game a try. I promise you wont be disappointed.