
Gravity Rush is one of my favorite games of 2012, but it feels like a prologue to something greater. You’re introduced to an intriguing world, but it’s never fully fleshed out. This game was built with a sequel in mind. Here are a few features that would make part II twice as good as its predecessor. Fair warning – this post has Gravity Rush spoilers.

Gameplay Tweaks:
- Playable Raven – Raven & Kat have the same abilities so making her a playable character shouldn’t be too hard. Raven is off doing her thing for most of the game, it would be nice to see what she was up to. The sequel should have two campaigns (one for each character). Okay that may be taking things a little too far — just give us some Raven only missions.
- Lock On – I didn’t have a problem with the lack of lock-on, but it was a complaint brought up by basically everyone who reviewed the game.
- Greater Enemy Variety – I got tired of fighting endless waves of Navi, give us some more human enemies.
- More Puzzles – One of my favorite sections in Gravity Rush is when Kat is stripped of her gravity shifting powers and you have to use these ‘portal things’ to fly to different parts of the level. There’s no combat in this section, it’s all gravity puzzles. I’d like to see more of this; it was a nice change of pace.
- Difficulty Levels – My second playthrough of Gravity Rush was a joke – I didn’t die once. Once you master the controls, the game becomes a walk in the park. Difficulty levels are a must.

Open World Optimization:
- Mini-Games/Jobs – How does Kat put food on the table? Jobs in the form of mini-games would give the player more things to do. Plus it would give Kat money, and with that money she could buy new outfits, decorations for her apartment, etc.
- Side Missions – Gravity Rush doesn’t have any side missions when you really think about it. Races and random battles don’t count. Some like the ones found in the DLC packs would be a welcomed edition.
- Give Players a Reason to Walk Around – I decided to make Kat walk around Hekseville (after beating the game a few times). The city is huge, and most of it went to waste since you spend most of your time in the air. Give players more on foot missions and incentives to explore the city.

Story:
- Answers – Like I said at the beginning of this article, Gravity Rush feels like a prologue to something greater. All of these questions are brought up and none of them are answered. I didn’t notice this in the Japanese version for obvious reasons, but once I played the English version I realized that the story was extremely vague.
- Kat’s Kingdom – When you look at the Hekseville map there’s a giant question mark in the middle. It’s the world pillar and we never get to travel up it. We know Kat’s Kingdom is somewhere at the top, but it would have been nice to fly up there.
- Rumors, Rumors, More Rumors – I loved all the rumors; they were a nice way to find out more about Hekseville. Plus they did a good job at foreshadowing some of the game’s events. So yeah — give us more juicy gossip.

This was just a quick sequel wish list, I’m sure I forgot something. Anyway, what do you want to see in a Gravity Rush sequel? Tell us in the comments below.
I'm DeShaun Zollicoffer, and I approve this message/bio. "26-years-old, Proud Northeast Ohioan, a Gamer Without Loyalties, an Equal Opportunity Offender, Apple Evangelist, Apple Hater, Music Lover, Anime Junkie, Little Monster, Frequent Flyer, Dexter Fanatic, Title Case Addict, and Geek Revolt's Founder and Editorial Director."