It’s almost 2013 so it’s time to look back at some of the best and worst games of 2012. But before we do that let’s look at some of the ones that didn’t live up to their full potential. These aren’t ‘bad’ games, per se, but they could have been twice as enjoyable with a few simple tweaks.
EA took a lighthearted series and made it about survival. They may have dropped the deadly descents title, but the game still places too much emphasis on these mountain deathtraps. Tricking and racing takes a backseat and we’re left with something that isn’t half as enjoyable as its predecessors.
Far Cry 3’s marketing team hyped Vaas up like he was going to be one of the greatest villains in gaming history. He’s on the game’s boxart; apparently he’s a big deal, right? Nope, Ubisoft took a great character and just threw him to the side. Anticlimactic doesn’t even begin to describe this travesty. Seriously, what were the writers thinking? Insanity? No, this is self-sabotage at its finest.
When I reviewed Inversion back in June I said it was a solid game, but a little rough around the edges. If Namco Bandai gave Saber Interactive more time to polish it up it could have been one of 2012’s best third person shooters. But they sent it out to die by releasing it when E3 2012 was in full swing.

Everyone was excited when PlayStation All-Stars Battle Royale was announced; at E3 2012 it was the most popular game at Sony’s booth. It looked like it was going to be an instant classic; all they had to do was nail down the roster. Fast-forward a few months later, PSASBR hits stores, and its roster is absolutely underwhelming.
Maybe it was doomed from the start. Nintendo has an iconic first party line-up so Smash Brothers doesn’t need third-party characters. But the same can’t be said for the PlayStation brand, third-party support is what defined the PSO and PS2. I love Sackboy and Nathan Drake, but they’re new school all-stars. Where’s Crash, Lara Croft, Spyro, Cloud, Solid Snake, etc.
I don’t blame SuperBot; Sony should have nailed down these third-party characters before approving the game. That would have cost too much money, though. But you have to spend money to make money. In its current iteration PSASBR feels like a budget title (and maybe it is, you do get two versions for the price of one), the roster is weak, the UI looks like an afterthought, and there aren’t enough game modes.
More games could be added to this list (Resident Evil 6, Mass Effect 3, etc.), but I’ll let you do that. Tell me in the comments, which games failed to live up to their full potential this year?